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jakev

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Posts posted by jakev

  1. Lovely render. I agree with the "dark" foreground trees being the weak link to a quality virtual tour. Not sure you need every second of those wireframe transitions (10 seconds long), but a little is very interesting. The walking people and cars really make it come to life, too! Also the fountain was a nice touch.

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  2. Lovely render. I agree with the "dark" foreground trees being the weak link to a quality virtual tour. Not sure you need every second of those wireframe transitions (10 seconds long), but a little is very interesting. The walking people and cars really make it come to life, too! Also the fountain was a nice touch.

  3. ok, tagging on to a 2010 thread. I have Maya 2009 for Mac. I have a Maya 2009 project from ABC to get the ABC logo/model and textures. I want to change this fairly simple obj model to fact and use it in Electric Image. (I don't have obj2fact.) When importing the model to EIAS the ABC "pearl" is fine but the ABC text come into EIAS as though normals are reversed on the faces. Reversing normals in EIAS does nothing, but checking "use polygon color" actually does make the faces solid, but then causes some tearing and polygonal artifacts. Can I export out of Maya better for EAIS perhaps? What options do I really have at this point without OBJ2FACT? Thanks for any incite guys. BTW, ABC also gave me this model in C4D if that helps.

  4. Anyone ever taken a flat plane in EIAS and crumpled it like paper into a ball or vice versa? I've taken a plane and made it deform into a sphere before in EI. But I want this to start as a crumpled ball and uncrumple flat, like it's stop motion. And I don't want to actually use stop motion, unless that is easier?

    Any ideas would be very helpful? Thank you!

    Jake

  5. If you are familiar with setting up multiple slaves on a single machine then doing so on multiple machines is only a small step further...

    The machines must be connected through an ethernet. It can be through a hub/switch/router for multiple machines or using a crossover cable for just one additional machine.

    The additional machines will have a different IP address on the network. Set up the slaves on the additional machines with their own IP addresses. Use different port numbers for multiple slaves in the usual way.

    On the master machine just add these different IP adresses to the renderama list and they will be picked up in the same way as the same machine slaves. Thats it. Good luck.

    I've run 16 machine renderama networks (the max number of connections on the ethernet hub. Data transfer retes became a bit of a bottleneck though.

    DaveW

    Thanks for the insight Dave. I'm not very familiar with Renderama. Probably should be by now though. I feel a little behind as much as I've rendered over the years. Just never had a good networked set up of CPU's.

  6. its still going to be about how many cores you have.

    a 4 core machine is still going to have to be twice as fast in theory as an 8 core.... most of us do animation and need many many frames... so we weigh speed with cores.

    not sure how a multithreaded camera will affect this... but im guessing the more cores the better.

    a faster 4 core may approach a 6 core or 8 core machine.... but until that time I think you are waiting for nothing special.

    now... im not great at math but my 3.2ghz 8 core zeon is still pretty quick. for me... or any of you to want to replace your towers or machines... you would need at least another 8 core machine with the new chips.... problem is with apple as of late... your not getting that for the same 3k i spent... your NOW spending closer to 5k for that performance. We are actually at a time here where apple is no longer jumping forward in speed VS price that much.... I could have 2 8 core machines for what apple will likely charge for one of these new ones. I love apple to death... and have 21yrs of macs to show for it... but until they come out with an 8 core sandy bridge with thunderbolt for around the 3k mark... then its nice but not really that great. Im even maxing out my Ram and going 64 bit on my system now because the price curve is so skewed. My 27inch 2.8ghz i7 quad core with hyper threading and 16 gigs of ram PLUS the hd screen is under 3k... and after effects sees 8 cores on it!! so would camera.... so ill put my 8 core imac up against your faster and twice as expensive sandy bridge mac any day... and it better have 8 cores or my imac will STILL hang with it on a 300 frame animation...

    I'm coasting with a G5 at home til the next hardware upgrade on towers. This reflects what I'd been reading about tower vs iMacs. Apple has to know this. I "assume" Apple will come up with a configuration that keeps their desktop towers at the top of the game. But, it's not really even close to their bread and butter (iPhone/iPad/MacBooks). I wonder if the incentives are too diminished for Apple in this sector?

    edit, looks like the whole line up may be getting Sandy Bridge in the coming months (you probably have heard this, but here's a link)

    http://www.appleinsider.com/articles/11/05/04/supply_chain_sources_say_all_remaining_macs_to_receive_update_in_coming_months.html

  7. Very nice Alisdair Jones. I'm envious. I'd love to do those traveling light trails similar to long exposure tail lights on moving cars in the "connected" projects. How can I accomplish this look? Anyone know where to start? Glowing traveling texture maps warping along a path in 3d space? Or is this just faked dimension (west and east segment) in a compositing program?

    Any insight in here would be appreciated. Thanks.

  8. Hi FelixCat,

    Just adjust the material for the object or objects you want as mask objects in the diffuse tab. Slide Opaque to Transparent (Mask 1.0) and you got it. I'd say make a huge selection set, make a master material with Mask set to 1.0 and assign that master material to all the objects using the selection set. (huge amount of objects at once).

    Jake

  9. I hesitate to do this…, because it will really show how old I am! I dug out some floppy discs of the early EI software. The black and white disc is from Jan. 1991, hand labeled 1.00Beta96. Chip

    Chip,

    What does it say about me, when an old floppy disc really gets my blood pumping on a Monday morning? Don't answer that. Really fantastic post. I've never seen one of those puppies. So cool to see. I wish I could see and dive into the interface of the actual software somehow. That should at least be framed in a quality box and hung on your wall. I'm a little depressed that most anything I've done since doesn't live up to your space station project rendered on a 10 MB hard drive back in the early 90's. I started 3d modeling in `92 on an SGI. Props to you, Chip. That is really cool stuff.

    Keep `em comin EIAS pioneers and fanboys! ; )

  10. Tomas, yes of course looking forward is always the best. But the core users, like you will always remember those early groundbreaking days. I think it is good for EAIS to remember it's history, no competition in doing that. All the stuff that got it here today. Be proud. So many others have disappeared along the way. I know I have fond memories.

    I too used Infini-D before buying ElectricImage. Man did that word ElectricImage sound fantastic or what? So many possibilities in 1997 (for me). Ha. Aziz, you nailed it. Those Infini-D particles and lens flares were so far ahead of their time. And the text was pretty great. Modeling was a bit simplistic but unique. I gotta dig out my old Infini-D animations. Pict sequences laid down to M2 tape one frame at a time. Took 8 hours for 30 second tape transfer. What??? I still can't believe it. Thank God these days for Media 100, Final Cut and the others.

    If any of you can scan old articles and post them here, we'd all appreciate the nostalgia ride. Cheers! Go EIAS!!

  11. Was wondering if anyone had any old magazine ads or articles from the earliest Electric Image days? I found some ElectricImage Mac Week reviews from around `96 of version 2.75 and 2.8, and it got me thinking. I'd love to see some more, from way back!

    post-175-13269393749033_thumb.jpg

    post-175-1326939374955_thumb.jpg

    Anyone ever use Specular Infini-D before buying ElectricImage? : ) "Apple to spill more red ink!" Ha! (pretty thrilled I still own my AAPL stock from `97!)

    post-175-13269393750118_thumb.jpg

    enjoy,

    Jake

  12. http://www.redgiantsoftware.com/videos/redgianttv/item/50/#

    http://www.redgiantsoftware.com/videos/redgianttv/item/51/#

    http://www.redgiantsoftware.com/videos/redgianttv/item/52/#

    Back in May Red Giant TV posted a great (long) interview with John Knoll. In part 1 he talks about animating in Electric Image and modeling the Enterprise in formZ, for Star Trek Generations. Cool stuff.

    I assume he's talking about the warp at the end of this Generations trailer?

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