joseph56
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Posts posted by joseph56
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Will the principles still apply to EIAS 10 or even other software programs?
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Looks cool!
Was it rigged in EIAS too?
How far is EIAS 10 in the development process at this point?
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Any version 10 development news?
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Any news on EIAS 10?
If apple goes to ARM chips what happens then?
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Any development news on version 10?
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Happy New year!
So, I recently tried to import a Human model obj. into Eias 8 and it did not bring in the uvs for some reason,which made applying the map impossible. I could not check use uvs in the group info box. It was greyed out.
This is what I did:
1.I imported the file( https://www.food4rhino.com/resource/mei-posed-001) into EIAS 9 DEMO.
and applied the map in there.
2. I reexported the model as a validated fact file which gave me the UVS in version 8,
but the map still did not apply properly in version 8 for some reason.
3. I had to save the material from version 9 demo as well and then apply that in version 8.
Finally, it worked!
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Molten GL might be something that could work on top of Metal.
https://moltengl.com/moltengl/
There's a video here:
https://cdm.link/2018/06/apple-to-open-source-cross-platform-gpu-tech-drop-dead/
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Here's some more info:
If developers do revolt, it could be a real disaster for 3d on the mac.
It sounds like a misguided idea, that will screw up a lot of games and apps.
So the plan is to replace it all with Metal?
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Came in rather nicely!
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There's also Lightwave 30 day demo which has this:
https://docs.lightwave3d.com/pages/viewpage.action?pageId=1856437
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I don't have this problem at all in EIAS 8 in the texture map window.
I'm using Sierra on a MacMini.
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Any teasers for the next release?
I see Lightwave has finally released something new.
It looks like Daz may be making a 64 bit version of Hexagon and it will be completely free.
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Aha! Does that possibly mean a new particle system?:)
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Would the Dicer plugin be useful here?
In other words, let the plugin increase the resolution of the sphere?
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Much appreciated!
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Where can I download the installer for the old modeler for windows?
I can't seem to find it. I'm trying to see how well the modeler works in windows 7 or 10.
It works fine in XP in Parallels on a mac, but that was an old install I did.
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I had EIAS 8 working in parallels but the whole Windows went went belly up.
Had to reinstall XP.
Now I get an error messaage: The configuration is incorrect.
Modeler is working.
i'm using SP 3.
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EIAS Animator 8 also works well with no screen redraw glitches.
The rendering is just slightly slower than on the Mac.
Daz programs that don't work in Yosemite like Carrara 7 Pro and Bryce 6.3 both work very well.
I got a Pc bench mark tool and the overall performance of Parralels is similar to say a low cost Dell laptop or similar.
Overall it's not bad at all.
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Looks like it works! How cool is that?
I'm using the late 2014 2.6 ghz macmini to run it.
A bit finicky to set up in Parallels but once Parallels sees the dongle it seems to work pretty well.
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Trying an experiment where I try to get modeler to run in xp in parallels to see if it can work okay.
Xp says I need the hardware driver? I take it I have to install the dongle driver of some kind?
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Okay the commands seem to be working in the camera window.
i think they are differnt from before. So the only glitch appears to be when I click on a dalog box the screen goes dark.
Otherwise I think it's working.
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Well I had some problems getting the dongle to work but EIAS 8 is working.
Sort of.Is it compatible?
Camera works and most of animator but I can't move around the camera window.
The commands don't seem to work.
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What kind of palettes .clr on mac etc, can EIAS load?
EIAS v10 current development!
in General Development and Updates
Posted
Any further news on an update?