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  1. Hey Joseph, Forgive my zeal, I was so ecstatic about the project and animation being released that I wrote a dissertation and I don't believe I ever answered the question. No it was not rigged in EIAS. EIAS doesn't export geometry, caches or FBX for a cloth simulator. So there's no way that I know of off-hand to export a character to Marvelous Designer for the cloth simulation. EIAS has a quick, and fun, but intermediate level of rig tool. It can get most jobs done directly in Animator. This project however was very advanced deformation for a pudgy character. Moreover, even with all the techniques I had to apply to the piggy's shape I still had to be very mindful of the cloth sim. Cloth sims add a whole other layer of complexity. So much so that have to be very mindful of how I animate the characters. I was careful not to let the arm come too close to the body. In some cases it couldn't be help and it nicked and snagged the dress with her hoof. This was a nice effect as long as it wasn't too stretched. If the fatty arms brush too closely to the body it would and could destroy the whole simulation. Ultimately, I had to use Maya and even that was a stretch. The whole project would have failed if Maya hadn't promptly released their update to their Wrap Deformer . It was a hairy experience. (pun). Speaking of updates, if Tomas' development team hadn't fixed a "One Vert" bug in the import option, the whole project would have failed. I tell Tomas he should release it as is, because EIAS v10 is great. But if one bug like that could throw a project then he is wise to make it 100% perfect and not 99%.
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