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Plants for architectural rendering


Frankg
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http://www.evermotion.org/shop/cat/396/Archmodels/0

http://xfrog.com/

some free here.

http://archive3d.net/

 

Both take a little adjusting (textures etc. in EIAS. Be aware to check the geometry setting is not set to dissolved in some cases. Also that the ambient map is what you want.

Also keep in mind if they particular plant is using clip maps that it will have a "halo" with GI RT on a background, You will have to run another pass of phong to get the correct alpha for composition / clipping.

Turn off "twigs, stems etc" if not very close up. Tons of polys for not need.

Otherwise they work very well. Use .obj into EIAS V 9.1.

It also helps a lot to reduce polys in Polytrans or Meshlab. Some are enormous polygon files! You can also change texture maps from .tiff to .img or .jpg to speed up loading your scene with minimal effect if the plant is far enough away from camera.

You can keep all UV's with poly reduce but have to re-load textures. EIAS is not doing that quite right.

After you have it in EIAS, save it as a fact and happy days!

I also think that grass is Onyx Grass in your example. I have tried it but haven't bought it. It does a grass scatter on any poylgon(s) selection with various types of grass. Apparently they come out as pretty big files and I couldn't get them to send me an example to polyreduce and then see how it went with UV's etc. 250mb was beyond their upload limit to dropbox. Looks handy but I'm not prepared to hand over $250 + just to see if it is any good! Wish they would though.

I also use "proxy plugin" to scatter different sizes / rotation etc with minimal hit on memory as opposed to duplicating. A very big difference in process time!

Other bits to discuss but feel free to ask.

Hope that helps.

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