Hi eiasers,
'got a little question for you . . .
I'm trying to do some hard body collision animation and I don't get something . . . If I have three items, the first one, that we will call 'the collider' is animated in the timeline to crash into the other 2 so that they fly off to pixel heaven, but how do I use rodeo to include the collider in the simulation, i.e. when it hits the other 2 I want it to behave in the way that it should within the dynamics engine . . . Is there a way to do this or do I have to kind of make an invisible clone of it and then kind of swap them out or something?
Help appreciated!
Mat.