Jump to content

batoloco

Members
  • Posts

    17
  • Joined

  • Last visited

Posts posted by batoloco

  1. Looks very good for me,how many projection cams were used in the hall?I think the textures looks acceptable if u used a single projection hence my question?the ceiling looks great,that was a tile textures along the z axis but the side walls and the floor looks great, congrats camera mapping is one of the best feautures in eias.

    Batoloco

  2. Hi frank there is a way to avoid using particles on your 3d software,just add a light to any curve and and just animate the light with the path to line in c4d export your animation into Ae . Once there add a solid and the particular plugin and name your light animated emitter

    You have more control over your particles these way and the overall look.

    If u want to emit geometry than you need mograph for these, since with mograph each clone has it's own id so I will remain cosistent nber of points ,add a curve add a cloned select any geometry added to the cloner,select object and pit the curve In the object mode use riptide pro

  3. What if you're a PC user and don't have Object2Fact? This is a severe problem in many cases. Transporter doesn't seem to do the deed. Isn't there some kind of ungroup in Animator?

    Hello Redcode,

    I use FBX the only problem i have encounter is some shading are a bit different but that has to do with your modeler, sometimes a bit of extrude might help for angular shapes.

    FBX also keeps the UV intact as Diego said just make sure you create them.:)

    By the way i didnt know how much have i suffered not having OBJ2FACT, never thought it will be discontinued, just like Power Computing.

    Batoloco

  4. Hi Richard and Igors,

    Thanks for trying the problem is not present with Flock This, but i can imagine creating a few flying objects animated via Flock This (which can have MDD attach and emitting particles with Power Particles Pro, this is endless possibilities.

    More simple trying to get a solid to break into pieces animated via MDD and emitting particles via PPPro.

    Edgard

  5. Hello folks,

    A few weeks ago i had ask in this forum if MDD could be linked with Power Particles Pro v2, can anybody confirm these cause i have tried several times crashing on me, so i wonder if i had to do these manually, also when parenting groups to PPPro these is able to recognized each group as a separate but my intention is to link them as a group of objects , any suggestions?thank you.

    Batoloco

  6. Hello family,

    I will like to add that the MDD jump gave a lot of value to Animator( no doubt about it) and i applause that.

    Now we need to be able to handle all these type of mdd data with a few changes and modifications eg. plug ins.

    I dont doubt that at some point there could exist a 64 bit Camera but i will recommend the possibility of a 64 bit Animator since Camera with its slaves can be powerful enough to handle millions of polys.

    Is very aggressive to suggest a 64 bit Camera with not even Maya running on 64 bit on the OSX where the plug ins might need a re write as well as all the shaders to be able to run on 64 bit mode there is need for them to update.

    It is a major jump guys.

    Thank you.

    Batoloco

  7. Hello folks,

    In the last couple of days i have being trying out the fabulous .MDD add to EIAS.

    I have found that whenever i link the mdd to PowerParticles Pro Animator quits and whenever i de activate the mdd it will operate properly.

    My intention is to add particles to my single mesh composed by many shapes to create the sensation of slowmo explosion off course i will have to add some different layers of light and dust afterwards but the main base is there to build up from.

    Has anybody tried PPro/MDD.

    Maybe i have to link them in another way.:)

    Thank you guys,

    Batoloco

  8. Hi Dave,

    Thank you very much for the link :cool:

    Yes, the idea is similar to Instance but what is very powerful in "Mograph for C4d" is that you can add single effectors (random, step, delays or formulas), these efectors work in the same way that Mr. nitro in the sense that only affects the area where you've put the effector, and you can add as many effectors as you want on the same set of clones, these effectors make a very powerful tool for motion graphics design an also for FX.

    Cheers

    Diego

    Hi Diego,

    You could use Placer Deposit with Swage with a lot of possibilities for motion graphics.I saw a video from Brian where he put into action PD and Swage a few years ago and the results were nearly realtime.

    You could use PPPro with Pathfinder/Contortionist/FlexPath to drive the instances through a path and apply deformations in any part of your curve that you might wish, or deform the curve as the instances move on curve.

    A lot of possibilities , no effectors but i think very soon you might have something similar.

    Pakalolo

    edit: Further more i have found using a particle generator more convenient so it might be a good case to study.

×
×
  • Create New...