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splitpoint

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Posts posted by splitpoint

  1. Hiya all,

    Anyone have any experience running EIAS 8 under Windows 7 64 bit? I'm looking to get an i7 system and the mac option is too expensive :-(

    Many thanks

    nige.

    I've moved on to Houdini but v8, Win7 64bit, dual opteron 2356, 8GB worked ok for me earlier in the year. I seem to recall I had to apply a patch from the Igors for a problem I was having with camera on Windows when v8 first came out.

  2. I have it, I'll upload the zip package to the ftp server tonight.


    Hmm. Thought I was going to upload it but the ftp sites listed in the bug report section don't appear to be up and accepting connections.

    Ian, if you can provide an upload location I can get the files to you. Feel free to PM me.

    Al

  3. Hi Richard,

    Data came from the USGS. Both maps started out in geotiff format along with several 4k scanned images of the topographic maps from the area. I converted the geotiff's to dem format and used Polytrans to convert to fact files. I took the topo scans and stitched them together in photoshop and then used them as the texture lining them up by eye in EI. Those animations were rendered in HD so the map textures had to be huge. The terrain meshes came in around 2-3 million polygons a piece if memory serves. EI rendered those frames at about 23 seconds a frame at 1080p.

  4. I did some 3d map work for "Beautiful Places In HD with Tony Farley" over at On Networks that has been recently released. I created relief map animations in the "Hiking: Crater Lake" and "Hiking: Mount St Helens" episodes last year in EIAS 7. You can now view those episodes online here:

    http://www.onnetworks.com/videos/beautiful-places-in-hd

    If you have a short attention span my stuff is at 00:45 in Crater Lake and at 01:23 in Mt St Helens.

    Enjoy!

    Al

  5. Just FYI: You can use the HOT with the apprentice addition of Houdini, export the source grid to obj and export an mdd file. That can be imported into EIAS using the new mdd plugin. I've done it with Modo, should work with EIAS.

  6. Hi Why do I have copies of shaders that have LW in front of name.

    Thanks Mark

    Because you can import lightwave scenes into EI for rendering and those shaders duplicate the functionality of some of the old lightwave procedural shaders. Only works with the old lightwave format, v5.6 if memory serves. I haven't used it in years so I can't verify if that function even works in the current version or EIAS.

    Al

  7. Camera crashes on my machine when I render anything. I've uploaded "camera_crash_splitpoint.zip" to the ftp area. Inside are a screenprint of the error, a sample project, and system info. Easiest way to duplicate the issue is to load up the file in the zip, and "render window"

    On my system camera reports:

    Camera Error: an internal error has been detected. Library CLCS

    Error ID:3 Error value: 0

    I've tried the file with 128MB and 1.5GB allocated to camera. I've tried parallel, point, and area light settings. I've tried re-installing EIAS v8 to no avail. EIAS v7 works on this system with the same settings. Happy hunting.

  8. I went ahead and uploaded a zip file containing a simple object with some fairly complex animation paths.

    Included in the zip are the original obj, fact converted using Polytrans, the mdd file and a small video showing the original animation for reference. The filename is houdini_mdd.zip and I dropped it in the mdd directory on the ftp site. I tested the mdd with the obj file in Modo and the animation came in perfectly. Good luck with your testing. I'll upload something more complex soon.

    Al

  9. Hey Splitpoint..

    we are ready to complex scenes!!!

    Thanksss

    Tom

    Ok, I'll whip something up in Houdini for you then. So, for the fact files: I'm guessing that I'll need to export my geometry to obj and convert to fact using polytrans. I'll also include an fbx file of the original geometry so that you guys can have the source geometry in a couple of formats to get a better handle on what's going on. Anything else like maybe a quicktime of the completed animation so that you can see what it's supposed to look like? Finally, should I just upload to the same place as bug reports?

    Al

  10. Count me in as a dongle fan. I spend my time 50-50 between laptop and desktop and it's nice to have access to my software where ever I need it.

    Propellerheads.se has an interesting copy protection method - their software is dongled but allows for temporary access with an id and password over the internet. So when you start the software and you don't have the dongle plugged in it connects to the propellerheads site, asks you to enter id and password, and activates your software for the current session. If you're not connected to the internet you use the dongle. I really like this method of protection.

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