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alareta

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Posts posted by alareta

  1. Get up

    get up

    get up

    get on up

    stay on the scene

    Thanks Richard :)

    Sometimes is better to use a reflection sky map instead of floor own reflection

    Alberto,

    Removing the "bend" in the floor will fix the trees reflection but it is not a solution because we still see the tree planes in the sphere...

    If the floor is not set to "cast no reflection", the render is correct but seeing the floor own reflection isn't a pretty sight...

    I'm floored...

  2. Hi all

    An old bug never fixed I guess

    Can be recreated easily, take a plane (card), a diffuse texture whit & clipmap and a reflective surface, as seen in the example the reflection does not take into account the clipmap.

    Alberto

    BUG_alpha_CM_03.mov


    Trying to reduce it to upload

    It seems to happen when floor (deformed plane) is set to cast no reflection in order to reflect only "reflection sky map", but changin camera position problem appear or not.

    Alberto

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