rvlna Posted July 18, 2020 Report Share Posted July 18, 2020 I have a tree with leaves using UV maps. The tree is seen mostly in reflection on a glass curtain wall and inox steel parts. I use clipping maps end/or transparency maps with alpha channel to cut the leaves out of their supporting square polygons. If you can't see the supporting polygons on direct view - one can see theses square polygons in the reflected parts of the images... Any idea how to avoid having squares instead of leaves in the reflected parts of the image ? Best regards.... waiting for v10 (sounds like Godot !) 1 Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted July 18, 2020 Report Share Posted July 18, 2020 Ola my friend! We are working non stop on v10 :) Your problem, appears a limitation of the Raytrace render, please, do me a favor, simplify your scene, only one Tree, the used light and only one Ubershape plane behind to show these "squares" artifacts in the render, collect the scene and send me. (tom@eias3d.com) - A trick with Trees using Raytrace GI render, please, download this sample project, in the Transparency tab / Raytrace sub-tab / you should use GI Cache as "Irradiance" to have a really faster render. X_Frog Tree sample project Thanks Tom Quote Link to comment Share on other sites More sharing options...
rvlna Posted July 19, 2020 Author Report Share Posted July 19, 2020 I've sended you a mail. Best regards. Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted July 19, 2020 Report Share Posted July 19, 2020 Ola Hervé! Thanks a lot for the sample project! I will discuss with Igors! Tom Quote Link to comment Share on other sites More sharing options...
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