PWoods Posted June 26, 2020 Report Share Posted June 26, 2020 (edited) Hello , I have sorted the problem - using the collect files option seems to resolve the issue . I am only starting back with 3d and EAIS - I am using Silo and making uv maps in PS , when I bring them in all seems fine , but when updating or altering or even from a fresh load , some are the right way up in object display mode but downside up , or upside down when I render - really slowing progress and I don't know if its me or the application. All help would be greatly appreciated. Edited June 26, 2020 by PWoods resolved it myself Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted June 26, 2020 Report Share Posted June 26, 2020 Ola PWoods, Could you send me the collected project and the snapshot showing the problem? email: tom@eias3d.com If you need to share doubts and users ideas in realtime, you can join us in our Facebook private group.Facebook EIAS group Thanks Tom Quote Link to comment Share on other sites More sharing options...
PWoods Posted June 26, 2020 Author Report Share Posted June 26, 2020 Collecting the files seems to have fixed the problem - sorry my turn of phrase probably did'nt make it clear in my edit - I could still set it up broken if you need to see it. It also happened the other day with a uv on a tshirt on a character I could read it in object display but it was like a reflection or flipped when rendered - I kept reversing it in PS , and gave up if I remember correctly , then seem to fix itself but it probably was when I collected the files. Thanks for reply let me know if you need to try set up the anomaly again. Ok here is is the jpg - or sometimes img file was in the same directory , unlike when you collect files they live in subfolder - the render is not updated but object display is , weird and confusing for a person like me that is trying hard to do thing inside the app. I am good for the moment I probably will need help sometime again , so I will try keep my questions to a minimum thanks. Quote Link to comment Share on other sites More sharing options...
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