tigermountain Posted April 5, 2016 Report Share Posted April 5, 2016 Hi there; In the distant past I remember setting up a material that would let an object with the material applied 'punch' an alpha hole through the scene - the material would occlude other objects behind it and render the object as an empty hole. But for the life of me I can't remember how to do it. Are there any limitations (eg GI) on this method? Any help would be greatly appreciated. Thanks! EDIT: Ha I found it - set diffuse mask to 1.0. Easy! Quote Link to comment Share on other sites More sharing options...
Tomas Egger Posted April 5, 2016 Report Share Posted April 5, 2016 Ola Rory! Yes, diffuse mask.. Btw: try to play with the new Render Layer options, you can do tons of new operations, a mask to each element in scene, everything in passes.. Thanks Tom Quote Link to comment Share on other sites More sharing options...
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