Jump to content

material alpha occlusion 'punch through'


tigermountain
 Share

Recommended Posts

Hi there;

In the distant past I remember setting up a material that would let an object with the material applied 'punch' an alpha hole through the scene - the material would occlude other objects behind it and render the object as an empty hole. But for the life of me I can't remember how to do it. Are there any limitations (eg GI) on this method?

Any help would be greatly appreciated.

Thanks!

EDIT: Ha I found it - set diffuse mask to 1.0. Easy!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...