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Rendering using camera backgrounds incorrect?


Be.eM
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Tom,

 

I'm not sure if this is a bug or just a misunderstanding, so I'll post it here. Main issue: Rendering against background colors set in the camera/background options doesn't make it this way to the saved image file.

 

Expected result: color of the transparent red strip should be uniform across the whole length, as it's seen above white plastic and the white background.

 

Actual result: non-uniform color output, the white background setting is ignored when saving the file.

 

If I remember correctly, I already HAVE used this function (rendering transparent objects over white camera / world background) in earlier versions (7 and older), where it did work as expected… at least in my memory.

 

What can I do/set to solve this?

 

Thanks,

Bernd

 

post-15-0-76229100-1397477765_thumb.jpg

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