Jump to content

maher

Members
  • Posts

    98
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by maher

  1. Ola Tomas,

    In fact, I've eliminate almost all variables in my bug squashing tests. Creating a fresh new Animator project, adding just an Ubershape sphere and applying the Wisp shader is enough to guarantee a Camera crash on both my Intel Macs with 2 differents OS X.

    I also found that the Crust native shader had the exact same behavior than the Wisp shader...

    Maher

  2. Anybody using the Wisp native shader in Animator 9.1 (Mac). Trying to render an old project and crashing the Camera 9 time on 10.

    No more luck trying to rebuild the scene from scratch and rendering it in 32 or 64 bits mode. Had to go back on EIAS 8.0 on my old PowerMac to succeed...

    Maher 

  3. I'm looking to replace my old MacBook Pro (mid 2014) for a new laptop like the new 16 inch MacBook Pro.

    I supposed it will come with Catalina and cannot be downgraded to an older MacOS so I need to know if EIAS 9.1 and all my plug-ins will run fine on that OS or if I have to wait to the new version of EIAS.

    Thanks,

    Maher

  4. Hello Steve,

    you make me realize that I didn't need MForge! I totally forgot the native Anisotropic shader...

    In the KitBash textures folder you have roughness and shininess maps. I understand that shininess correspond to specular channel in Animator but roughness/glossiness doesn't have équivalent channel in EIAS. May be it could be placed as a reflection map since an object with a rough surface won't reflect directly like a mirror but would rather scatter the light in all direction.

    Tomas, thank for the clarification for the new way to handle material in v10. I think that I will postpone all my kit bash translation until the release of v10.

    Maher

     

    Greeble_R.jpg

  5. I bought yesterday the kitbash3D SF prop kit called «Greebles». For only $45, it's an incredible value.

    If one of you ever go for it, be aware that I have created independent EIAS animator files for each objects after working tediously to recreate correctly (as best as I could) all the textures and materials. The only non native plug-in used is MForge. There is a lot less textures in that kit then in the CyberPunk mini kit so it was a fairly straightforward process.

    I'm doing now the same EIAS importation for the free CyberPunk minikit. Doest anyone know what is the equivalent in Animator for a roughness texture file?

    Thanks,

    Maher

    • Like 1
  6. On 10/16/2017 at 9:24 AM, Tomas Egger said:

    Ola Brian!

    Do you still have a Mac? I got from Blair all his tools for 64 bits..

    Northern lights 64 bits Mac installers

    Our Goal with EIAS is not rely in third party tools more and more.. you will see in the next upgrade our path.

    Thanks

    Tom

    Ola Tomas,

    Are you just in charge of providing the 64 bits updates for the Northern Lights plug-ins or can you also sell and personalize for new clients?

    Maher

  7. Do you really need that the blinking LEDs illuminate the environment and do you have another main source for the lighting of the scene?

    There is many solutions possibles for your problem depending of the level of realism you want to achieve. If there is a lot of blinking LEDs, it will be probably simpler to fake the average illumination of the whole set. If there is only a few LEDs on at a time, it will be probably more cost/time effective to get real illumination from those few sources.

    Maher 

×
×
  • Create New...