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Be.eM

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Posts posted by Be.eM

  1. To answer this question myself: I've found a way which is not perfect, but does the job. As such, it's close to perfect ;-)

    What I'm doing now is:

    • Set the whole scene geometry to be a "Reflection object only"
    • Set the reflective ground to be completely black, and the reflection configuration to "Full" with 100% white als the reflection color
    • Render the scene, which gives me only the (100%) reflection on the black floor, save the image
    • Switch the scene geometry to render normally, hiding the reflective floor, save the image

    Now I've got two images to open in Photoshop, the reflective Floor including reflections, and the normal rendering without the floor. So in Photoshop I'm doing this:

    • Open the reflection image, change image modus to "greyscale", save image separately (to be used later)
    • Open the reflection image again, display its (so far useless) alpha channel, copy the complete greyscale image from the previously saved image to the alpha channel of the (still rgb) image of the reflection.
    • Switch to the layer view again, make the background layer a regular layer (double click), use the alpha channel as a selection (CMD + ALT + 6), invert the selection, hit the delete key. Only the reflection remains, the rest of the background is gone.
    • Open the normal device rendering, make the background layer a regular layer, use the alpha channel to delete the background, only the device remains.
    • Drag the device layer over the reflection layer in the other image, so you've got the device including its reflections
    • Add a third, underlying layer for the desired background color, and fill it accordingly. You can also do this after converting the image modus to CMYK (while maintaining the separate layers)
    • Use the opacity of the reflection layer to control the strength of the reflection.

    Done, the image blends flawlessly into the colored (vector) CMYK background :-)

    That's it.

    Bernd

     

    • Thanks 1
  2. Hi all,

    is it possible to have an additional channel which allows the selection of only reflections on a plane? Similar to a shadow map which is rendered out?

    I'm currently struggling with that hyper modern approach of "every item on the title page must stand on a reflecting ground, everybody has this, so let's have this, too". My problem: I can initially render those reflections on a plane without problems, but later I'd need to replace the background with predefined color in the post, in order to match underlying CMYK vector graphics surfaces. This would be easy if I could simply cut out the reflected whatevers by means of a channel and put that CMYK color as a separate background layer in PS. Since reflections are rendered on geometry, would it be possible to render such a "reflection received map", too, somehow?

    Bernd

  3. Hi Tomas,

    I know this is going to be a necro-bump, but… I've just opened and rendered a project in EIAS v9.1, using one of the old Konkeptoine C3 shaders (simple water). I got an error message from Camera, while using the 64 bit version. Switching the camera to 32 bit solved the issue for now, and the shader rendered.

    I suppose a 64-bit version of these old shaders is not (or no longer) available?

    Thanks,
    Bernd

  4. 5 minutes ago, ShaddamIV said:

    it would allowed to improve the software at a much faster rate

    Well, that's how it is advertised. However, it's primarily a good thing for the shareholders of the company in question. I haven't seen many new features in Adobe software that really make a difference or would have been a reason to *buy* an upgrade. Something is developed, some new features appear and get some hype, but still working functions get broken during updates, while other - long requested - features are not implemented. I don't mind an *option* to subscribe. But I really hate it if it's the only option.

  5. On 12/6/2018 at 2:38 AM, ShaddamIV said:

    It also prevent people from ever subscribing to EIAS if they ever implement a subscribe option (with the option to buy a full license also of course)

    Please keep the dongle (allows me to switch between as many machines as needed), and please don't start that evil subscription thing. At least not as the only option. Just think about it: if you had bought EIAS 9 via subscription, how much would you have paid for the same piece of software until today? I'm still working with several Adobe Creative Suites CS4/5/6 which have been fully paid for years, and which perfectly do everything I need. Why pay again and again for something that still does the same things (for me) as years ago? And even worse: for something that stops working if I stop paying, not even allowing me to work on old projects? No. Please don't.

    Bernd

  6. We could try the PolyTrans route. PolyTrans natively reads/writes EIAS FACT and C4D formats, so it's worth a test. I have no experience with such conversions (poly -> poly including textures), but I'd probably need the FACT model plus the corresponding texure folder. If you want to test this, just send a mail… doesn't have to travel far, it only goes to Bavaria, Germany ;)

     

    Bernd

  7. Tom,

     

    I'm not sure if this is a bug or just a misunderstanding, so I'll post it here. Main issue: Rendering against background colors set in the camera/background options doesn't make it this way to the saved image file.

     

    Expected result: color of the transparent red strip should be uniform across the whole length, as it's seen above white plastic and the white background.

     

    Actual result: non-uniform color output, the white background setting is ignored when saving the file.

     

    If I remember correctly, I already HAVE used this function (rendering transparent objects over white camera / world background) in earlier versions (7 and older), where it did work as expected… at least in my memory.

     

    What can I do/set to solve this?

     

    Thanks,

    Bernd

     

    post-15-0-76229100-1397477765_thumb.jpg

  8. From time to time it asks me to reset the ADB bus.

    With the Universe 5 dongle, it launches right away.

     

     

     

     

    Well, I can sell you my old EIAS ADB dongles. They create those warmer looking vintage renderings. Much better than that modern USB crap :D

     

    Seriously: doesn't modeler, like the EIAS application itself, save it's serial number and unlocking code on the disk after installing and initializing it? You can't use EIAS with two dongles (except you're installing two copies and only use it with the corresponding dongle), and I could imagine it's the same with the modeler.

     

    Bernd

  9. Scott,

     

    while all the formats Tom mentioned will probably work, there's another way which seems pretty unknown to most of the C4D (and EIAS) user community:

     

    As of 2012 or 2013 (not sure about the exact release date) Okino PolyTrans is able to read and write native C4D files (the only application apart from C4D itself), as well as FACT files (which it always did). Maybe worth a test, as it provides the use of native model files in both directions. I'm sure there are some parameters or conversion settings to be tested, but I was very excited to hear these news from Robert (Okino).

     

    Bernd

    • Like 1
  10. Thanks guys.  Just not flexible enough for my needs.  I played around with turning off the live button. I am going to join objects together more in FormZ so they act as one object. 

     

    Steven,

     

    joining objects in FZ is a good way to simplify material handling. I often do this with e.g. hundreds of screws that don't need to be handled separately. Generally a master material with a diffuse map makes sense, if the diffuse map is a shader. Not so much with an actual bitmap image. However, you could still use a master material with a bitmap texture as "Copy-Paste source". Copy the master material parameter set, and and simply paste it into the material windows of the objects in question. There you can individually adjust size and positioning of the map, without having to enable/disable links etc.

     

    Bernd

  11. I've seen such streaks with imported CAD geometry, when single points are displaced (due to a failure on export or import). Happens sometimes on rounded edges or the seams between NURBS surfaces, and sometimes translates into facetted geometry, too.

     

    Bernd

  12. Bernd,

    When I tried Form•Z last time, the problem I was having was "tearing" between the Blends and Surfaces (where ever I used a fillet). The Polys weren't matching up, giving me slices between surfaces. Was there a setting I was missing?

     

    Brian,

     

    I've tried to catch it all in one picture...

     

    For this example, I did the faceting already within FormZ, but the same thing happens when exporting smooth geometry from FormZ using the corresponding options. I believe the key is the option "Additional Faceting", which is something EI Modeler does as well. The attached picture shows simple rounded cubes, the first left smooth, the other ones converted to facetted. From those facetted ones, the leftmost one is without additional faceting, all the others with this option and different parameters. I have NOT adjusted any resolution parameters on these cubes, it's only for showing the principles. Does this help?

     

    AddFaceting_10.jpg

     

    Bernd

  13. I still use FZ for all my modeling work, and EIAS for rendering. It is possible to get FZ models shade properly in EIAS, but only with the custom settings you mentioned above. For smooth surfaces, the angle needs to be between 5 and 10 degrees, and the maximum segment length and surface deviation always need to be adapted to the dimensions of the object in question. BTW, I'm still using FZ 6, I have but don't use FZ 7 yet.

     

    Sometimes, with complex CAD models, there are objects that still show flaws on the rendered surface, which can't be cured by whatever settings I use. I always export these to SAT, open them in Shark FX (alternatively: ViaCAD), and export from there. ALWAYS works. The geometry out of SFX is very good, just misses the other advantages of an FZ export (object names, groups).

     

    Bernd

  14. 13) Dongle Free EIAS. 

     

    No. Please don't. Trade my dongles for what? Online activation? Cloud-based services? Need an Adobe-like shitstorm?

     

    My dongles enable me to freely choose the computer I want to work on. Although Autodessys (FormZ) have switched to an online activation system for FZ7, they still support the "old" dongle based licensing. I wouldn't want a solution that doesn't leave the choice up to me. I love my dongles, and I take care for them. No problems since 1996. Which I can't say about all that online activation bullsh## in context with crashed HDs (oh, you forgot to de-activate before the crash?), non-working license servers, unexpected software expiration bugs, and the sheer mass of more and more very communicative applications, which increasingly slow down every system start because they need to call mom before they proceed.

     

    Bernd

    • Like 1
  15. Hi Tom,

     

    I'm currently keeping EIAS v7, v8 and v9 on my Mac (with only 7 and 9 actually being used). I just noticed that each time I've used the v9 camera, the v7 camera memory setting is reset to 128 MB… which is - of course - not sufficient for anything getting rendered.

     

    Do the different application versions share preference files? How to avoid that while still working with 2 versions?

     

    Bernd

  16. Hi Rob,

     

    both should run fine in a Parallels VM (running a regular XP, not VPC). I know Amorphium does, but I didn't try the modeler. The dongle should also work there, however, for running an application it needs to be assigned EITHER to the Mac OR the VM, so it can't be used on both OSes at the same time. Parallels VMs are a kind of "last resort" for obsolete applications, I'm also running Kandu's CAD Mover there, which ceased to work on Macs.

     

    Bernd

  17. According to AutoDesSys they are still trying to figure out how to get clean models out of Form•Z and Bonzai. Apparently, Spacial (the company that makes the ACIS system) doesn't have a good solution for tessellation like EI Modeler had.

     

    FormZ has lost the ease of FACT conversion sometimes around FZ v3 or EIAS 4 (I don't remember the exact versions). Before, when both were at 2.x.x, it went smoothly without too much thinking.

     

    Today it's still possible to get good geometry from FZ to EIAS, but it won't work with any of the simple tesselation settings. You need to override the display resolution settings with detailed settings, especially the maximum segment length and the surface deviation are important. Both settings need to be optimized relatively to the absolute object size.

     

    The ACIS engine from Spatial is not necessarily the only culprit. It's also used by ViaCAD and Shark...

     

    I use ViaCAD/Shark for fact-export. It works fine.

     

    Yep. Did they fix the color issue meanwhile? With Shark 7 objects still come in black (until you disable "use Polygon color").

     

    Bernd

  18. How long a wait until I can get the authorization code? I signed in as a guest to paypal to use my credit card.

    Steven,

    it was about 15 minutes here (using an existing, confirmed Paypal account). Shouldn't be much of a difference with a guest account, though. However, maybe they're just flooded with orders, since the USA is awake now :D

    Bernd

  19. All seems good apart from Northern Lights plug ins arn't working at all... Any clues? I guess they have to be updated by the developer . . .

    Congratulations to the EIAS team :shy:

    The plugin & shader question is an important one. Is there a compatibility list yet? I'm heavily using M-Forge for example… will it work? Or does the new 64-bit architecture mean, nothing of the "old" stuff will work at all?

    BTW, that's a question that's directly linked to my credit card information… :cool:

    Bernd

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