I have a tree with leaves using UV maps.
The tree is seen mostly in reflection on a glass curtain wall and inox steel parts.
I use clipping maps end/or transparency maps with alpha channel to cut the leaves out of their supporting square polygons.
If you can't see the supporting polygons on direct view - one can see theses square polygons in the reflected parts of the images...
Any idea how to avoid having squares instead of leaves in the reflected parts of the image ?
Best regards.... waiting for v10 (sounds like Godot !)